IoT - Modular - Buttons.h
//Use case code at end of file //Submitted by somebody that probably shouldn't be coding so fix it if it's borked...
1 class PushButton {
2
3 public:
4
5 PushButton(uint8_t pin) // Constructor (executes when a PushButton object is created)
6
7 pin(pin) { // remember the push button pin
8
9 pinMode(pin, INPUT_PULLUP); // enable the internal pull-up resistor
10
11 };
12
13 bool isPressed() // read the button state check if the button has been pressed, debounce the button as well
14
15 {
16
17 bool pressed = false;
18
19 bool state = digitalRead(pin); // read the button's state
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21 int8_t stateChange = state - previousState; // calculate the state change since last time
22
23 if (stateChange == rising) { // If the button is pressed (went from high to low)
24
25 if (millis() - previousBounceTime > debounceTime) { // check if the time since the last bounce is higher than the threshold
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27 pressed = true; // the button is pressed
28
29 }
30
31 }
32
33 if (stateChange == falling) { // if the button is released or bounces
34
35 previousBounceTime = millis(); // remember when this happened
36
37 }
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39 previousState = state; // remember the current state
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41 return pressed; // return true if the button was pressed and didn't bounce
42
43 };
44
45 private:
46
47 uint8_t pin;
48
49 bool previousState = HIGH;
50
51 unsigned long previousBounceTime = 0;
52
53 const static unsigned long debounceTime = 1000;
54
55 const static int8_t rising = HIGH - LOW;
56
57 const static int8_t falling = LOW - HIGH;
58
59 };
//*********************************************************************************************************************** Code Suggestion: // I/O - Setup the I/O PINS HERE PushButton BTN1_TRIGGER = { 23 };// Creates PushButton instance for buttons.h class to work with PushButton BTN2_TRIGGER = { 14 }; //Etc... PushButton BTN3_TRIGGER = { 21 }; //Etc... PushButton BTN4_TRIGGER = { 19 }; //Etc... PushButton BTN5_TRIGGER = { 18 }; //Etc... PushButton BTN6_TRIGGER = { 17 }; //Etc... //These are initialized as part of the class and don't require initialization in 'void setup{}'
void loop{}; uint16_t button_function = button_0;
if (BTN1_TRIGGER.isPressed()) { button_function = button_1; } else if (BTN2_TRIGGER.isPressed()) { button_function = button_2; } else if (BTN3_TRIGGER.isPressed()) { button_function = button_3; } else if (BTN4_TRIGGER.isPressed()) { button_function = button_4; } else if (BTN5_TRIGGER.isPressed()) { button_function = button_5; } else if (BTN6_TRIGGER.isPressed()) { button_function = button_6; }
switch (button_function) { default: case button_0: case button_1:
//Do something
break; case button_2:
// Do something else
break; case button_3:
// Doing something totally different
break; case button_4:
// Wish I could do something
break; case button_5:
// Stop doing that, please for the love of all that is holy!
break; case button_6:
// Never mind... I will do this instead
break;
}