Difference between revisions of "IoT - NOTHaSP"
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Revision as of 17:02, 28 April 2021
And so it begins...
So far, just the buttons, but MQTT is coming.
The code as it stands
1 #include <Arduino.h>
2 #include <SPI.h>
3
4 #include <Adafruit_ILI9341esp.h>
5 #include <Adafruit_GFX.h>
6 #include <XPT2046.h>
7
8 void BUTTONHandler(int By, int Bx);
9
10 // Modify the following two lines to match your hardware
11 // Also, update calibration parameters below, as necessary
12
13 // For the esp shield, these are the default.
14 #define TFT_DC 2
15 #define TFT_CS 15
16
17 Adafruit_ILI9341 tft = Adafruit_ILI9341(TFT_CS, TFT_DC);
18 XPT2046 touch(/*cs=*/4, /*irq=*/5);
19
20 // 8 rows of 3 buttons...
21 // (on a portrait mode screen)
22 Adafruit_GFX_Button buttonS[8][3];
23
24 void setup()
25 {
26 Serial.begin(115200);
27 delay(500);
28 Serial.println("Test FOUR!");
29
30 SPI.setFrequency(ESP_SPI_FREQ);
31
32 tft.begin();
33 touch.begin(tft.width(), tft.height()); // Must be done before setting rotation
34 Serial.print("tftx =");
35 Serial.print(tft.width());
36 Serial.print(" tfty =");
37 Serial.println(tft.height());
38 tft.fillScreen(ILI9341_BLACK);
39
40 // Replace these for your screen module
41 touch.setCalibration(1834, 256, 264, 1783);
42
43 for (int Bx = 0; Bx < 3; Bx++)
44 for (int By = 0; By < 8; By++)
45 {
46 buttonS[By][Bx].initButton(&tft,
47 40 + (Bx * 80), // X position
48 20 + (By * 40), // Y position
49 80, // Width
50 40, // Height
51 ILI9341_DARKCYAN, // Border Colour
52 ILI9341_OLIVE, // Background Colour
53 ILI9341_GREENYELLOW, // Text Colour
54 "Bork", // Label
55 2 // Text Size
56 );
57
58 buttonS[By][Bx].drawButton();
59 }
60 }
61
62 static uint16_t prev_x = 0xffff, prev_y = 0xffff;
63
64 void loop()
65 {
66 uint16_t x, y;
67 if (touch.isTouching())
68 {
69 touch.getPosition(x, y);
70 // Serial.print("x ="); Serial.print(x); Serial.print(" y ="); Serial.println(y);
71
72 prev_x = x;
73 prev_y = y;
74 }
75 else
76 {
77 prev_x = prev_y = 0xffff;
78 }
79
80 for (int Bx = 0; Bx < 3; Bx++)
81 for (int By = 0; By < 8; By++)
82 {
83 buttonS[By][Bx].press(buttonS[By][Bx].contains(x, y)); // tell the button it is pressed
84
85 BUTTONHandler(By, Bx);
86 }
87
88 delay(20);
89 }
90
91 void BUTTONHandler(int By, int Bx)
92 {
93 if (buttonS[By][Bx].justReleased())
94 {
95 buttonS[By][Bx].drawButton(); // draw normal
96 }
97
98 if (buttonS[By][Bx].justPressed())
99 {
100 buttonS[By][Bx].drawButton(true); // draw invert!
101 }
102 }